在解谜游戏中竟然获得感动,由此进行的一系列探索。邮箱:[bukelilun@outlook.com](mailto:bukelilun@outlook.com) 网站:[bukelilun.com](www.bukelilun.com) 宝婷的微博:@tifanie在[爱发电](afdian.net) 、[支付宝](bukelilun.com)或同名公众号打赏,将支持本节目继续走下去,在此感谢所有赞助者。 * 游戏:Manifold Garden (无尽花园)、Portal(传送门)、Braid(时空幻境)、The Witness(见证者) 、Cypher、Alchemia* [Marcel Danesi, The Puzzle Instinct](book.douban.com)* 符号学家 Charles Sanders Peirce* [符号学入门读物《打开边界的符号学》](book.douban.com)* [Learning curves: analysing pace and challenge in four successful puzzle games](hdl.handle.net) 几个游戏开发者分享:* [GDC2196 Level Design Workshop: Solving Puzzle Design](www.youtube.com)* [IndieCade 2013 - Empuzzlement (featuring: Jonathan Blow, Marc ten Bosch, and Droqen)](youtu.be)* [Clara Fernandez-Vara, Puzzle Writing: Best Practices](www.gdcvault.com)* Luke Arnott, Unraveling Braid: Puzzle Games and Storytelling in the Imperative Mood* [乔治·佩雷克,《人生拼图版》](book.douban.com)