2012 年我做了一个 iOS 横版过关动作游戏,最终被苹果公司拒绝上架,拒绝邮件的大意是:你的游戏实在太无聊了,没什么可玩的。9 年后在外接硬盘里发现了这些为游戏制作的曲目。
I made an iOS side-scrolling action game in 2012, it was eventually rejected by Apple, the rejection email said something like: your game is way too boring, there has to be something to play. Nine years later found these tracks in external hard drive which were made for the game.