

Marvin Schwaibold - Inside Shopify's New Product Design StudioRemember when the Carl Rivera (https://www.dive.club/deep-dives/carl-rivera) told us about his vision to create the new Shopify Product Design Studio? Well in this episode I got to sit down with Marvin Schwaibold (https://x.com/MSchwaibold) from Molly studio who Shopify recently acquired to bring that vision to life. We go deep into creativity, Marvin's journey with Molly, how he's building his ideas with AI, and a lot more. Some highlights: - How to become a well of creative ideas - How AI unlocks how designers work at Shopify - What design differentiation looks like at Shopify - What Marvin has learned diving into Claude Code - How designers at Shopify create and leverage internal tools - Behind-the-scenes of redesigning the famous Collins website - + a lot more - Jaytel - Marvin’s design partner from Molly studio https://x.com/Jaytel - Brian Collins - legendary designer who worked on the Collins website redesign https://wearecollins.com/ - Carl Rivera - Shopify’s Chief Design Officer (referenced previous Dive Club episode) https://www.dive.club/deep-dives/carl-rivera - Design Fluid Interfaces video from Apple’s Human Interface team (2019) [https://developer.apple.com/br/videos/play/wwdc2018/803/?time=1551](https://developer.apple.com/videos/play/wwdc2019/808/) - Claude Code - AI coding tool by Anthropic https://claude.ai/login - Artifact - internal Shopify tool for showcasing design work https://www.linkedin.com/posts/jaytel_this-was-meant-to-stay-inside-shopify-but-activity-7422739773561384960-oqiU/
Flora Guo - How to accelerate your design career with AIFlora Guo (https://x.com/floguo) has one of the more impressive career trajectories of anyone I've interviewed on this show. She's currently the founding design engineer at Paradigm. But before that Guillermo (Vercel CEO) personally DM'd her to join the Vercel team. So we're going deep into career growth, design engineering, what it's like being a founding designer at an AI-native startup. - What it’s like being a founding design engineer at Paradigm - The challenges of designing AI-first products that work at scale - Flora’s experiments with new design tools like Paper and Variant - What Flora learned working alongside top design engineers at Vercel - How Flora evolved her workflow with Claude Code over the past year - Mental models for using AI as a learning tool rather than just a task executor - + a lot more - Tokyo Design Forum (February 2026) - https://www.tokyodesignforum.com/ - UI Engineering 101 by Mariana Castillo and Derek Briggs - https://maven.com/pixeljanitor/uiengineering-101-for-designers - We talked about Rauno Freiberg's portfolio (Vercel design engineer) - https://rauno.me/ - New tools: Paper - https://join.dive.club/paper-ad-email
Kris Puckett - Becoming an AI-native designerToday's episode is with Kris Puckett who has led design at Mercury, Dropbox, and now as a design manager at Stripe. His journey is the perfect example of what it looks like to lean into this moment in time with AI. Some highlights: - Behind the scenes of Kris’s Epilogue app - How to create custom skills with Claude Code - How to start building personal systems with AI - How Kris taught Claude to be a metal shader expert - Building internal tools and workflows with AI at Stripe - + a lot more
Josh Puckett - Crafting interfaces with uncommon careWhat does it look like to demonstrate uncommon care in the way you design and build an interface? Josh Puckett has has spent nearly two decades designing products like Wealthfront, Dropbox and helping dozens of startups. But recently he released Interface Craft which is a library of everything he's learned about through the years about designing with “uncommon care” 👇 ⭐ Use this code for 20% off Interface Craft: DIVE20 Some highlights: * Josh’s principles for great design * Morphing strategies for micro-interactions * How the value proposition of design is shifting * He builds a custom pattern generator on the fly * How Josh makes storyboards to collaborate with AI * Walks us through how he designed the onboarding flow
Luis Ouriach - How are design systems changing?Today's episode is with Luis Ouriach (https://x.com/disco_lu) whose role as a designer advocate at Figma means he's constantly helping teams navigate this rapidly changing landscape... especially when it comes to design systems. So we're going to do a deep dive into the trends he's noticing and what it all means for designers. Some highlights: - How design systems are changing with AI - Luis’s ideas around agentic design systems - Pitfalls to avoid when adopting AI with your team - What trends we can ignore vs. what is really important - Luis’s journey as a builder and his career plan moving forward - What Figma's new integration with Claude and Codex unlocks Luis’s agentic design systems article: https://medium.com/@disco_lu/building-agentic-design-systems-the-future-of-ai-enhanced-design-6ad0470cf1e3
Cameron Worboys - Inside an AI-native design orgToday's episode with Cameron Worboys (Head of Product Design at Cash App) is an inside look at how an AI-native design org operates and the ways designers can thrive in this new world. We go deep into: * The new archetypes of designers * Cam's vision for bespoke software * The #1 trait that Cam looks for in design hires * How >90% of designers at Cash are shipping PRs * What to do if you don't want to become an IC builder * How to create an emotional attachment to your product * How Cash has replaced the old engineering/product/design triad Julien Martin's episode - https://www.dive.club/deep-dives/julien-martin
Katie Dill - The new era of design at StripeA few weeks ago, Stripe launched their [new site (https://stripe.com/) and reminded everyone who the 🐐 of web design is… So I asked their Head of Design, Katie Dill (https://www.linkedin.com/in/katie-dill-79168b3) , to walk us through some of the tiny design decisions that make it so special. But we also did a deep dive into how the practice of design is evolving at Stripe and everything they’re doing to push past the status quo. Some highlights: - How the “call for a new aesthetic” is influencing design culture at Stripe - How their internal tool Protodash is changing the way designers prototype - The most important signals that Katie looks for when hiring designers - What the concentration of craft looks like in an AI era - + a lot more Call for a new aesthetic - Patrick Collison and Tyler Cowen’s grant program (https://newaesthetics.art/) Cultural Tutor YouTube video: https://youtube.com/watch?v=tWYxrowovts “Beauty is the New Business Tool” - 1927 Atlantic article (https://www.theatlantic.com/magazine/archive/1927/08/beauty-the-new-business-tool/376227/)
Julien Martin - Why Amo's Design Hits DifferentAs software becomes easier to create than ever, what does it look like to truly differentiate with design? Today's episode with Julien Martin (https://x.com/julienmartin_?lang=en) is an attempt to answer that question. He was the Head of Design at Zenly, Snapchat, and Amo which is some of the most uniquely impressive consumer design I've ever seen. Some highlights: - Behind the scenes of early Amo explorations - How the composition of design orgs is changing - The unlock that led to Amo's unique visual language - Julien’s advice for how to succeed in today’s job market - The untold story of how Julien joined in the early days of Behance - Why side projects are now the strongest signal when hiring designers* - Andy Allen (https://www.dive.club/deep-dives/andy-allen) (referenced multiple times for his “not boring” article and Camera app) - Off Market (https://offmarketjobs.substack.com/) (Julien’s talent agency for designers) - Retro app (https://retro.app/) and Duolingo (https://www.duolingo.com/) (mentioned as inspiration)
Tommy Smith - How side projects can land you a dream jobToday's episode is with Tommy Smith who recently landed a new role as a part of the Dive Talent Network. So we're doing a deep dive into what makes his portfolio so effective: * Making his side project a first-class citizen * Positioning himself as a new design engineer * Adding personality by experimenting with Rive * Highlighting what matters most in his case studies * Flexing his craft muscles and nailed the finer details
Ryan Stephen - Creativity, Storytelling, and Prototyping Playful IdeasRyan Stephen (https://x.com/Ryan__Stephen) is a product designer at Microsoft, but the reason I wanted to interview him is because he's the man behind some of my favorite design experiments on Twitter. So in this episode Ryan gives us a behind-the-scenes look at his creative process, the tools in his stack, and how he approaches effective storytelling in design. Some highlights: - How Ryan sparks creativity - The power of putting your work on Twitter - How Ryan thinks about investing in his career - Ryan’s mental model for fidelity and prototyping - The lessons Ryan’s learned about effective storytelling - The tools and techniques Ryan uses to make ideas feel real - + a lot more
Hannah Hearth - Design Careers in the Age of AIToday's episode is with Hannah Hearth who recently became the Head of Product Design at Vercel. We talk about all of the changes that are happening in our industry and what it all means for designers. Everything from how AI tools are changing the practice of design to how this impact the way we think about our career paths. Some highlights: * Hannah’s #1 trait for great designers * The most underrated storytelling tactic * Doing more with less while not burning out * Examples of how AI is changing the design process * How design orgs should think about adopting AI tools * How much coding is happening on the Vercel design team * Preserving craft and design thinking with collapsed timelines * a lot more
Karl Koch - Tips for New Design EngineersGet 10% off Karl's Become a Design Engineer course: https://join.dive.club/karl Today’s episode is with Karl Koch (https://x.com/_kejk?lang=en) and it’s filled with practical tips for new design engineers looking to push past what AI gives you out of the box. We go deep into: - Adopting the design engineering mindset - What the job market looks like for design engineers - The difference between frontend and design engineers - Specific language to create better interaction design - The details Karl is sweating in his role at Duck Duck Go - + a lot more Get 10% off Karl's Become a Design Engineer course: https://join.dive.club/karl
Why Rive is a big deal for the future of designThis episode is a deep dive into Rive—the engine powering experiences like Spotify Wrapped, next-gen car dashboards, and so much more. After hearing Luigi and Guido Rosso’s vision for the future of interactive software, I’m convinced it will be a big deal for designers 👀
Best AI Coding Tools for DesignersOne of the biggest parts of my design practice is knowing which tool to reach for when coding with AI. There are a lot of options and they’re changing every week 😅 So in this episode, I break down: 1. The mental model I use to think about different types of AI coding workflows 2. How that model guides which tools I actually reach for day to day 3. The new AI coding product I’m completely hooked on right now - Tools listed: - Lovable (https://lovable.dev/) - Figma Make (https://www.figma.com/make/) - Dessn (https://www.dessn.ai/) - Conductor (https://www.conductor.build/) - Warp (https://www.warp.dev/) - Inflight (https://www.inflight.co)
Xavier Jack - How To Vibe Code in 3DSometimes you open up a website and it's so good that you're left wondering... how the heck did they pull that off? In this episode the designer of the original Amie website, Xavier Jack (https://x.com/KMkota0), is going to give us a little tutorial of what it looks like to bring web experiences to life with 3D. Some highlights: - How he prototyped the viral Amie website - How he made the Amie interactive balloons from scratch - How he uses mental models to understand 3D design tools - Amie.so (http://amie.so/) - Desktop.fm (https://desktop.fm/) - Three.tools (https://three.tools/) - Shopify Winter 2026 https://shopify.com/editions/winter2026 - Wiggle bones https://wiggle.three.tools/docs/manual/getting-started - Blender (3D modeling software) - Three.js (JavaScript 3D library)